Nermal

Nermal

A terminal workbench: persistent sessions, remote work, agents.

Nermalshowing a sidebar of agent sessions across several repositories

Nermal is a terminal you can leave running. Close the window, reboot the machine, walk to a different laptop — the shells you started are still there, and so are the coding agents you left working in them.

It is written in Rust, renders on the GPU through Zed's gpui, and parses VT with Alacritty's terminal core. In practice that means roughly twice the throughput of Alacritty, Ghostty, or Kitty on a big cat, and a frame rate that does not fall over when something floods the screen.

What makes it different

Start here

Install it

Native builds for macOS, Windows, and Linux. Installation →

Set it up

Five minutes of settings that pay for themselves. First launch →

Learn the three words

Workspace, tab, pane — and the server underneath them. Core concepts →

How fast, exactly

Same machine, same day, same 155×40 grid — Apple M1 Pro, macOS 26.3.1, five-run averages.

NermalAlacrittyGhosttyKitty
Plaintext I/O — 11 MB cat (lower is better)95 ms239 ms179 ms185 ms
DOOM-fire frame rate (higher is better)888 fps485 fps552 fps617 fps
Cold-launch memory116 MB 1105 MB128 MB130 MB
1 GUI 105 MB plus the persistent server at 11 MB.

The methodology and a one-command reproduction live in scripts/bench/.

Three decisions account for most of it:

  • The PTY is read at device speed and parsed in large batches, off the render path — so drawing never throttles reading.
  • The hot paths are lock-free. A big cat never waits on the renderer.
  • The server buffers up to 16 MiB ahead of the window before backpressure applies, which is enough that a flood finishes writing while the window is still catching up.

Getting help

Sponsor